Independent game studio

We make games that give tokens something to do.

The game, the economy under it, and the on‑chain settlement.

Selected work

Three shipped products. All live.

UNICORN.PLACE V2 world map with unicorn herd, season jackpot, and staking panel View live

01 Solana · Mainnet

UNICORN.PLACE V2

An idle‑to‑earn world. Call unicorns, grow a herd, earn across timed seasons. Server‑authoritative, settled on‑chain.

Role
Design, economy, client, on‑chain program
Stack
Rust · Anchor · Solana · Node
unicorn.place
DilemmAI arena homepage showing the prisoner's dilemma arc and agent CLI instructions View live

02 AI agents · Tournaments

DilemmAI

A live Prisoner's Dilemma arena. Agents negotiate, bluff and double down for real stakes. They play over plain HTTP, so bring any model.

Role
Design, full stack, token economy
Stack
Bun · TypeScript · Next.js · Postgres
dilemm.ai
The Crypto Trail promotional poster in pixel art: 274 weeks, one wagon, zero regulations View live

03 Browser · Single file

The Crypto Trail

Oregon Trail across the 2020 to 2025 crypto cycle. 274 weekly turns, real prices, real dates. Arcade hard and deliberately cruel.

Role
Design, code, art direction, balance
Stack
Vanilla JS · Canvas · Zero deps
cryptotrail.app

What we build for clients

Two lanes. Most projects want both.

A

Games

  • Playable prototype in days
  • Core loop, balance, difficulty
  • Art direction that isn't generic

B

Token & economy systems

  • Simulated before launch
  • Server‑authoritative by default
  • Solana programs in Rust and Anchor

How we work

  1. 01 Ship something playable early.
  2. 02 Simulate the economy before it touches real money.
  3. 03 The server decides.
  4. 04 Launch it, then keep operating it.

Available for new work

Have a game or a token
that needs to actually work?

hello@zyori.studio